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- // create a smooth blobby shape
- blob
- {
- // threshold (0.0 < threshold <= StrengthVal) surface falloff threshold #
- threshold 0.6
- // StrengthVal (+ or -) strength of component's radiating density
- // RadiusVal (0 < RadiusVal) outer sphere of influence on other components
- // <ComponentCenter>
- component 1.0, 1.0, <0.75, 0, 0>
- component 1.0, 1.0, <-0.375, 0.64952, 0>
- component 1.0, 1.0, <-0.375, -0.64952, 0>
- // component ...
- // [sturm]
- }
-